I was fortunate enough to enjoy with my brother gaming day this weekend. As others attendees had to cancel at the last minute, it was just the two of us. That worked out as it gave us a chance to try some two player games.
The main event was Warhammer 40K conquest. A Living Card Game (LCG) where each is in command of a huge space army fighting for control of planets in a dark gothic fantasy universe. Theme aside, it is a game simliar to Magic:the Gathering where you build your decks to play. Warhammer is different in that you are restricted to a faction when you play (e.g Space Marines, Orcs, Eldar etc.) so each faction forces you to play a certain way. The game itself involves playing out cards to create your army, give them equipment, locations, or cause event to happen during battle to tip thing in your favor. In short, it is complicated.
We played 7 games, which is rare to play a LCG that many times in a row. What was also good is that neither of us had played it much before so it was a series of learning games. By the end of it I think we both were getting the hang out it, but I was squeaking out more wins. My brother liked it, but he felt that my general card game skill was making the game hard for him (although he did concede that last games were close and could have gone either way)
This led me to wonder how any of these type of games survive. As I have menitioned before I enjoy board games (or rather have embraced it), particulary thinky ones, not neccesarily complex but ones that give you pause for thought before playing. The LCG is a very complex puzzle of building and management, They also have bluffing and luck. You would think you could sell this sort of game to anyone. The problem is the price of admission.
The LCG is a hard sell. It is complicated and very skilled heavy. There is a lot of reading and the game is not clear with a lot of repeated play. Like Chess, you have to be willing to lost a lot before you get good. I would argue that one of the reasons Chess has survived is that you pay once and the whole game is yours (like most board games), whereas LCG keep changing every month as new cards are pumped out. Finally new players are hard to convince to play as they know they are going to get schooled by more experienced players. It is always tough to be a student.
I mention this as I am currently trying to decided which one of the several LCG's I am half-collecting to focus on and although this weekend helped me understand warhammer 40K better, I wonder if my decision will ultimately be decided by what I can get people (or find people) to play with.
Odd how fun can be so complicated.